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Site Cleanup
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It feels like it has been forever since I last posted on this blog! I am indeed still playing games and coding, life has just been getting busier for me. Today I am going to remove some unneeded pages from the site and begin working on a basic bot that I will host here. It will be simple, using common knowledge, but it will be a handy tool for specific calculations. The bot itself will be for BIGO live and will be helpful for me and many more streamers :D Also, a game has just come out yesterday My Infamous Dungeon. I am really excited to be playing the game and will post a more in depth review shortly.
Newest Minecraft Run
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The "Chunk Error" Tower turns a classic Minecraft world glitch into a massive building challenge where you build straight up from bedrock to the sky limit inside a perfect 16x16 chunk. Every 10 blocks, you instantly switch to a completely new theme with no smooth transitions, stacking everything from spooky dungeons to neon cities inside a strict vertical boundary. What themes or crazy block palettes should go into the next layers? Drop your wildest build ideas in the comments below!
From Anime Roots to Dungeon Boots
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Managing a specialized expedition team is one thing; doing it while navigating monster-infested depths is quite another. We sat down with the developer to talk about the roadmap, the community's influence, and the livestock feature that almost was. Here is the full breakdown of our conversation: 1. What is the one "must-have" feature you want to perfect before the full release? "One feature I really want to include is the ability to capture creatures found in dungeons and raise them as livestock. It was part of the original plan, but we couldn’t fit it in before Early Access due to time constraints." 2. How much of the current roadmap is being shaped by early community feedback? "The overall direction of the roadmap has remained largely consistent with what the team originally envisioned, and it also aligns closely with what the community seems to want. This is partly because the missing or underdeveloped areas were fairly clear. That said, community feedba...
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CreatorCrate!
Hello everyone, I hope you are enjoying your day! Today I have a promising game to showcase to all of you. This game is in a early development stage so be warned that it will naturally contain bugs and glitches until the final release which is confirmed to be sometime in 2020 (which is relatively near). The developer gave me a key for the closed pre-alpha of the game, which I am beyond grateful for. Unfortunately, the game is not in a stage where it is ready to release, but you can always put the game on your steam wishlist, follow the developer on one of her many social media accounts or bookmark the webpage for the game! In addition to a game key for personal use, she also gave me plenty of press resources to share with all of you! So, without further delay, allow us to delve into the details of the game: Developer Provided Write-up on Her Game "CreatorCrate: Reproduce your way to freedom A 2.5D physics platformer on a procedurally generated space station". ...
Claire's First Minecraft Post.
People have been making storage systems for years. But there is only really one used. Why is that? It just works. The one I am going to show you is simple enough to make the only limiting factor iron. At this point in Minecraft who are we kidding, you have an iron farm already. If you do not you will soon. Follow this simple tutorial and you can have an infinitely expandable system. Step one is simple enough: find the space for it. For this I'm going to show it all in a super flat world to make it easier for you to follow. Step two: The first layers are just chests and hoppers. I am making this one five chests high but you could make yours as little as one chest or go all the way to world height! There are two ways to place the chest or chests, way one is with all the hoppers in the back, this is ok but once the bottom chest is empty its empty till more items are added. The second way is alternating the chests and hoppers. This is better because items will always flow down ...